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Procedural Generation
Procedural Hydrology: Improvements and Meandering Rivers in Particle-Based Hydraulic Erosion Simulations
An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation
Clustered Convection for Procedural Plate Tectonics
Simple Particle-Based Wind Erosion
Transport-Oriented Growth and Procedural Trees
Procedural Hydrology: Dynamic Lake and River Simulation
Simple Particle-Based Hydraulic Erosion
Markov Chains for Procedural Buildings
Task-Bots: Now in full 3D
Homebrew Voxel Engine
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