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An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation
High Performance Voxel Engine: Vertex Pooling
Clustered Convection for Procedural Plate Tectonics
Simple Particle-Based Wind Erosion
Procedural Hydrology: Dynamic Lake and River Simulation
Simple Particle-Based Hydraulic Erosion
Markov Chains for Procedural Buildings
Task-Bots: Now in full 3D
Homebrew Voxel Engine
Modular memory-driven Task-Bots
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