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Game

An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation

High Performance Voxel Engine: Vertex Pooling

Clustered Convection for Procedural Plate Tectonics

Simple Particle-Based Wind Erosion

Procedural Hydrology: Dynamic Lake and River Simulation

Simple Particle-Based Hydraulic Erosion

Markov Chains for Procedural Buildings

Task-Bots: Now in full 3D

Homebrew Voxel Engine

Modular memory-driven Task-Bots

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© 2025 Nick's Blog

Theme by Anders Norén