Game

An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation
High Performance Voxel Engine: Vertex Pooling

Clustered Convection for Procedural Plate Tectonics

Simple Particle-Based Wind Erosion

Procedural Hydrology: Dynamic Lake and River Simulation
Simple Particle-Based Hydraulic Erosion

Markov Chains for Procedural Buildings

Task-Bots: Now in full 3D

Homebrew Voxel Engine
