
Procedural Hydrology: Improvements and Meandering Rivers in Particle-Based Hydraulic Erosion Simulations

Deriving Wijmans-Hao Type Transport Correlations for Composite Membranes
Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method
Practical Embedding of Data as a Virtual File System in C/C++ Executables
Exploring the Iterative Circumcenter Map: GPU Acceleration

An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation
High Performance Voxel Engine: Vertex Pooling

Clustered Convection for Procedural Plate Tectonics

DIY Math Expression Parser and Command Line Calculator
