Transport-Oriented Growth and Procedural Trees
GPU Accelerated Voronoi Textures and Filters
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Procedural Hydrology: Dynamic Lake and River Simulation
Animated Multi-Julia Sets with Finite Precision
Simple Particle-Based Hydraulic Erosion
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Markov Chains for Procedural Buildings
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Task-Bots: Now in full 3D
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Homebrew Voxel Engine
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Modular memory-driven Task-Bots
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