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Transport-Oriented Growth and Procedural Trees
GPU Accelerated Voronoi Textures and Filters
Procedural Hydrology: Dynamic Lake and River Simulation
Animated Multi-Julia Sets with Finite Precision
Simple Particle-Based Hydraulic Erosion
Markov Chains for Procedural Buildings
Task-Bots: Now in full 3D
Homebrew Voxel Engine
Modular memory-driven Task-Bots
Bad Region Detection
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