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Transport-Oriented Growth and Procedural Trees

GPU Accelerated Voronoi Textures and Filters

Procedural Hydrology: Dynamic Lake and River Simulation

Animated Multi-Julia Sets with Finite Precision

Simple Particle-Based Hydraulic Erosion

Markov Chains for Procedural Buildings

Task-Bots: Now in full 3D

Homebrew Voxel Engine

Modular memory-driven Task-Bots

Bad Region Detection

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© 2025 Nick's Blog

Theme by Anders Norén