Graphics
Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method
Exploring the Iterative Circumcenter Map: GPU Acceleration
![](https://nickmcd.me/wp-content/uploads/2022/04/butte.jpg)
An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation
High Performance Voxel Engine: Vertex Pooling
![](https://nickmcd.me/wp-content/uploads/2022/09/title.jpg)
Clustered Convection for Procedural Plate Tectonics
![](https://nickmcd.me/wp-content/uploads/2022/09/dune2_cover.jpg)