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Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method

Exploring the Iterative Circumcenter Map: GPU Acceleration

An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation

High Performance Voxel Engine: Vertex Pooling

Clustered Convection for Procedural Plate Tectonics

Simple Particle-Based Wind Erosion

GPU Accelerated Voronoi Textures and Filters

© 2025 Nick's Blog

Theme by Anders Norén