C++
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Procedural Hydrology: Improvements and Meandering Rivers in Particle-Based Hydraulic Erosion Simulations
Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method
Practical Embedding of Data as a Virtual File System in C/C++ Executables
Exploring the Iterative Circumcenter Map: GPU Acceleration
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An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation
High Performance Voxel Engine: Vertex Pooling
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Clustered Convection for Procedural Plate Tectonics
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