C++

Procedural Hydrology: Improvements and Meandering Rivers in Particle-Based Hydraulic Erosion Simulations
Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method
Practical Embedding of Data as a Virtual File System in C/C++ Executables
Exploring the Iterative Circumcenter Map: GPU Acceleration

An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation
High Performance Voxel Engine: Vertex Pooling

Clustered Convection for Procedural Plate Tectonics
