Art
Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method
	Clustered Convection for Procedural Plate Tectonics
	Simple Particle-Based Wind Erosion
Transport-Oriented Growth and Procedural Trees
GPU Accelerated Voronoi Textures and Filters
	Procedural Hydrology: Dynamic Lake and River Simulation
Animated Multi-Julia Sets with Finite Precision
Simple Particle-Based Hydraulic Erosion
	Modular memory-driven Task-Bots