Art
Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method

Clustered Convection for Procedural Plate Tectonics

Simple Particle-Based Wind Erosion
Transport-Oriented Growth and Procedural Trees
GPU Accelerated Voronoi Textures and Filters

Procedural Hydrology: Dynamic Lake and River Simulation
Animated Multi-Julia Sets with Finite Precision
Simple Particle-Based Hydraulic Erosion

Modular memory-driven Task-Bots
